<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1079325325925218273</id><updated>2012-02-01T22:19:57.602-08:00</updated><category term='Gaming'/><category term='Darkfall'/><category term='MMOG'/><category term='Review'/><title type='text'>Danger Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>29</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-2359844646790185759</id><published>2012-02-01T22:19:00.001-08:00</published><updated>2012-02-01T22:19:57.607-08:00</updated><title type='text'>Poyopoyo Pug</title><content type='html'>It had to be done.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-GSU3V6gtblQ/TyorCPPr4JI/AAAAAAAAA4I/Kdq9xt6hjCQ/s1600/PoyoPug.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 142px;" src="http://4.bp.blogspot.com/-GSU3V6gtblQ/TyorCPPr4JI/AAAAAAAAA4I/Kdq9xt6hjCQ/s200/PoyoPug.jpg" alt="" id="BLOGGER_PHOTO_ID_5704419195470209170" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-2359844646790185759?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/2359844646790185759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=2359844646790185759' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/2359844646790185759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/2359844646790185759'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2012/02/poyopoyo-pug.html' title='Poyopoyo Pug'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-GSU3V6gtblQ/TyorCPPr4JI/AAAAAAAAA4I/Kdq9xt6hjCQ/s72-c/PoyoPug.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-280787853040024082</id><published>2012-02-01T03:07:00.001-08:00</published><updated>2012-02-01T03:10:52.560-08:00</updated><title type='text'>Rig &amp; skin weights test</title><content type='html'>Still got some adjusting to do but I think it's come out pretty good so far.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-_lGWXYisymo/TykdqHlt-3I/AAAAAAAAA38/6dC9A8952Yo/s1600/TriGirl.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 140px;" src="http://1.bp.blogspot.com/-_lGWXYisymo/TykdqHlt-3I/AAAAAAAAA38/6dC9A8952Yo/s200/TriGirl.jpg" alt="" id="BLOGGER_PHOTO_ID_5704123012470406002" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Mostly the hair and shoulder areas need more weight adjustments, they were doing some funky things.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-280787853040024082?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/280787853040024082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=280787853040024082' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/280787853040024082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/280787853040024082'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2012/02/rig-skin-weights-test.html' title='Rig &amp; skin weights test'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-_lGWXYisymo/TykdqHlt-3I/AAAAAAAAA38/6dC9A8952Yo/s72-c/TriGirl.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-3499360810047637431</id><published>2012-01-30T22:16:00.001-08:00</published><updated>2012-01-30T22:23:47.309-08:00</updated><title type='text'>Sketches from the weekend</title><content type='html'>Decided to try out a new approach to sketching  using very loose lines of action between my heated matches in World of Tanks. (Go krauts!)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-wr5QB8vJW3I/TyeIRH314OI/AAAAAAAAA3Y/R551Op1e2Aw/s1600/AyaLines2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 100px; height: 200px;" src="http://3.bp.blogspot.com/-wr5QB8vJW3I/TyeIRH314OI/AAAAAAAAA3Y/R551Op1e2Aw/s200/AyaLines2.jpg" alt="" id="BLOGGER_PHOTO_ID_5703677280840442082" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-JSZtZ1oAl4w/TyeIpL4aEhI/AAAAAAAAA3k/GdVsM4EcsEo/s1600/AugSketch.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 194px; height: 200px;" src="http://4.bp.blogspot.com/-JSZtZ1oAl4w/TyeIpL4aEhI/AAAAAAAAA3k/GdVsM4EcsEo/s200/AugSketch.jpg" alt="" id="BLOGGER_PHOTO_ID_5703677694233416210" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-3499360810047637431?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/3499360810047637431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=3499360810047637431' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/3499360810047637431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/3499360810047637431'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2012/01/sketches-from-weekend.html' title='Sketches from the weekend'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-wr5QB8vJW3I/TyeIRH314OI/AAAAAAAAA3Y/R551Op1e2Aw/s72-c/AyaLines2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-4606982646579295441</id><published>2012-01-20T00:47:00.000-08:00</published><updated>2012-01-22T22:46:46.098-08:00</updated><title type='text'>2am Sketchery</title><content type='html'>I thought it'd be fun to do something a little more &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;actiony&lt;/span&gt;.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-giZfXocAevY/Tx0CUaPxu3I/AAAAAAAAA3A/yhxeToQa894/s1600/Sketchies04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 168px; height: 200px;" src="http://2.bp.blogspot.com/-giZfXocAevY/Tx0CUaPxu3I/AAAAAAAAA3A/yhxeToQa894/s200/Sketchies04.jpg" alt="" id="BLOGGER_PHOTO_ID_5700715252987050866" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-4606982646579295441?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/4606982646579295441/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=4606982646579295441' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/4606982646579295441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/4606982646579295441'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2012/01/2am-sketchery.html' title='2am Sketchery'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-giZfXocAevY/Tx0CUaPxu3I/AAAAAAAAA3A/yhxeToQa894/s72-c/Sketchies04.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-1785903244101314708</id><published>2011-11-10T23:33:00.001-08:00</published><updated>2011-11-10T23:35:10.154-08:00</updated><title type='text'>Doodletron</title><content type='html'>For funsies.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-xYaDQrUMFDs/TrzQG0n0bxI/AAAAAAAAA2I/MsRXrLaKT4s/s1600/OrandaJPGPost.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 176px; height: 200px;" src="http://2.bp.blogspot.com/-xYaDQrUMFDs/TrzQG0n0bxI/AAAAAAAAA2I/MsRXrLaKT4s/s200/OrandaJPGPost.jpg" alt="" id="BLOGGER_PHOTO_ID_5673638446203432722" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-1785903244101314708?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/1785903244101314708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=1785903244101314708' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/1785903244101314708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/1785903244101314708'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/11/doodletron.html' title='Doodletron'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-xYaDQrUMFDs/TrzQG0n0bxI/AAAAAAAAA2I/MsRXrLaKT4s/s72-c/OrandaJPGPost.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-5805230865265654587</id><published>2011-10-01T02:58:00.000-07:00</published><updated>2011-10-01T03:21:57.074-07:00</updated><title type='text'>Is Weekend!</title><content type='html'>Yay.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-rFQL1QO3NL8/TobpdHMiiEI/AAAAAAAAA10/iCw2M5ifvvQ/s1600/MGirl2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 98px;" src="http://3.bp.blogspot.com/-rFQL1QO3NL8/TobpdHMiiEI/AAAAAAAAA10/iCw2M5ifvvQ/s200/MGirl2.jpg" alt="" id="BLOGGER_PHOTO_ID_5658466668194728002" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-5805230865265654587?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/5805230865265654587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=5805230865265654587' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/5805230865265654587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/5805230865265654587'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/10/is-weekend.html' title='Is Weekend!'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-rFQL1QO3NL8/TobpdHMiiEI/AAAAAAAAA10/iCw2M5ifvvQ/s72-c/MGirl2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-5151527408606315508</id><published>2011-09-23T01:53:00.000-07:00</published><updated>2011-09-23T02:04:59.385-07:00</updated><title type='text'>Henshin!</title><content type='html'>I got a bug up my ass the other night and decided that I wanted to recycle various model parts into something 'new'. I wasn't entirely successful since some of the parts I wanted to use were so old (circa 2007) and the files were unusable, which made me build a few new things. Still searching for fabulous hair. Also, yay sleep, followed by Friday!&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-jtgjmMt2rsI/TnxLLHGOmyI/AAAAAAAAA1s/jP5QWs4ZpgE/s1600/Wiregirl.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 134px; height: 200px;" src="http://1.bp.blogspot.com/-jtgjmMt2rsI/TnxLLHGOmyI/AAAAAAAAA1s/jP5QWs4ZpgE/s200/Wiregirl.jpg" alt="" id="BLOGGER_PHOTO_ID_5655477886326315810" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-5151527408606315508?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/5151527408606315508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=5151527408606315508' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/5151527408606315508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/5151527408606315508'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/09/henshin.html' title='Henshin!'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-jtgjmMt2rsI/TnxLLHGOmyI/AAAAAAAAA1s/jP5QWs4ZpgE/s72-c/Wiregirl.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-7474968317037129026</id><published>2011-08-04T23:28:00.001-07:00</published><updated>2011-08-04T23:31:36.180-07:00</updated><title type='text'>Cleaning Up the Desktop...</title><content type='html'>I found these in a folder containing progress shots from my later days at SOU. I know I've still got all the files, maybe I'll go in and finish these up.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-Fr47MSMazdg/TjuOEhLj7bI/AAAAAAAAA1k/5A2XN8BGkpo/s1600/MysteryTbolt.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://3.bp.blogspot.com/-Fr47MSMazdg/TjuOEhLj7bI/AAAAAAAAA1k/5A2XN8BGkpo/s200/MysteryTbolt.jpg" alt="" id="BLOGGER_PHOTO_ID_5637255566861790642" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-VfeFD8vsat4/TjuNpHKImlI/AAAAAAAAA1c/Qz0jrJUXlNg/s1600/SkimmerPS.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 114px;" src="http://2.bp.blogspot.com/-VfeFD8vsat4/TjuNpHKImlI/AAAAAAAAA1c/Qz0jrJUXlNg/s200/SkimmerPS.jpg" alt="" id="BLOGGER_PHOTO_ID_5637255096020015698" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-7474968317037129026?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/7474968317037129026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=7474968317037129026' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/7474968317037129026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/7474968317037129026'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/08/cleaning-up-desktop.html' title='Cleaning Up the Desktop...'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Fr47MSMazdg/TjuOEhLj7bI/AAAAAAAAA1k/5A2XN8BGkpo/s72-c/MysteryTbolt.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-4435634684066918514</id><published>2011-07-27T18:20:00.001-07:00</published><updated>2011-07-27T18:50:30.368-07:00</updated><title type='text'>Apparently, It's 1999 Again.</title><content type='html'>So, here I am, doing the same thing I was doing twelve years ago.&lt;br /&gt;&lt;br /&gt;Running amok through a dank cave, dodging crocodiles, huge spiders, and angry frog-people in an effort to better myself.&lt;br /&gt;&lt;br /&gt;That's right - I'm playing Everquest. Again. How did this happen, you ask? The progression servers happened; a chance to experience the earliest days of the game on up through the most recent in modestly paced chronological order. I mean, how could I &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; play it again when they did this? Everquest was not only a huge milestone in online gaming, but in my life too.&lt;br /&gt;&lt;br /&gt;The game still hasn't lost its signature feel. The dungeons are perilous, the world is large, and the mechanics are delightfully clunky. In my book, the game did a lot of things right, and what I'd like to talk about concerning that, are dungeons.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Everquest Dungeons&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Less Linear &lt;/span&gt;- These are not linear in the same way that most MMORPG dungeons/instances/whatevers are, in that you don't go in and walk a very linear path with the sole purpose clearing the entire thing to get to the last boss. Take a look at this map of &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;one third&lt;/span&gt;&lt;/span&gt; of one of the more popular dungeons from early Everquest (And this was 1999 people!);&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-31iFCdS3i5U/TjC85G4D-qI/AAAAAAAAA1E/hZQgtnOh3os/s1600/Upperguk.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 140px; height: 200px;" src="http://2.bp.blogspot.com/-31iFCdS3i5U/TjC85G4D-qI/AAAAAAAAA1E/hZQgtnOh3os/s200/Upperguk.jpg" alt="" id="BLOGGER_PHOTO_ID_5634210823124810402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Adventure &lt;/span&gt;- Part of the challenge is navigation and adventure. You don't "check in" at boss A, B and C in the same order every sing time. You have to navigate the halls and do it well, or else you might find yourself in big trouble. (See map pic above!)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Danger&lt;/span&gt; - There is actual risk here. Plenty of situations could leave you unable to get back to where you were in the dungeon, especially if your character were bound far away and died. Death also equals experience loss, in addition to time loss. What does this mean? Don't play like an idiot. Use your brain. Be on your toes. Know your way around? Great, because there was  &lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;no in game map  &lt;/span&gt;&lt;/span&gt;back in the day. You don't? Better go find yourself one online and be prepared.&lt;br /&gt;&lt;br /&gt;I&lt;span style="font-weight: bold;"&gt;t's Not Endgame But It Feels Like It&lt;/span&gt; - Probably one of the single most paramount ideas that so many forget these days. The dungeon was difficult, but it was highly rewarding. And it's something you could start participating in when your character was in their teens (out of 50 levels, at release). And not long after you started dungeon diving Upper Guk, you were getting loot. Good loot. Loot that you could potentially use for the next 20 or 30 levels without drawing the scorn and belittlement of your peers. The point is - you're level 20, but you feel like you're doing something epic that can have lasting rewards. Why wait till level 50 to let players do that?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;You Are Not Alone &lt;/span&gt;- That's right, this is before the era of instances. Before the era of 'I have a dungeon just for me'. These were living, breathing dungeons in which you might encounter dozens of other players. While this did lead to some overcrowding, it also was part of what drove the economy. An economy that let valuable drop items largely be traded, bought or sold. Not having a private dungeon with items you can never give someone else works well when your game is set up around that kind of economy. MMOs are supposed to be a living thing, and this way fits the bill. Handmedown economies rock!&lt;br /&gt;&lt;br /&gt;Bonus time - the other &lt;span style="font-weight: bold;"&gt;two thirds&lt;/span&gt; of the previously posted map!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-iA8q8ftzCu0/TjC_-Q2UPWI/AAAAAAAAA1M/Oso7Enh3EtY/s1600/lgukdead.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://4.bp.blogspot.com/-iA8q8ftzCu0/TjC_-Q2UPWI/AAAAAAAAA1M/Oso7Enh3EtY/s200/lgukdead.jpg" alt="" id="BLOGGER_PHOTO_ID_5634214210236071266" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-Ub2BQl6S_ng/TjDAJoHH6hI/AAAAAAAAA1U/TvzX23ELbbI/s1600/lguklive.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 196px;" src="http://4.bp.blogspot.com/-Ub2BQl6S_ng/TjDAJoHH6hI/AAAAAAAAA1U/TvzX23ELbbI/s200/lguklive.jpg" alt="" id="BLOGGER_PHOTO_ID_5634214405459143186" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-4435634684066918514?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/4435634684066918514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=4435634684066918514' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/4435634684066918514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/4435634684066918514'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/07/apparently-its-1999-again.html' title='Apparently, It&apos;s 1999 Again.'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-31iFCdS3i5U/TjC85G4D-qI/AAAAAAAAA1E/hZQgtnOh3os/s72-c/Upperguk.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-402151566991891732</id><published>2011-04-18T16:51:00.001-07:00</published><updated>2011-04-18T16:58:40.936-07:00</updated><title type='text'>Busy Busy</title><content type='html'>I think this is the longest I've gone without a blog post since I started the thing back in college.&lt;br /&gt;&lt;br /&gt;Been very busy working a frustrating job. Most of my projects are currently on hold as I don't have the energy to work on them at the end of the day. I'd rather put them in limbo than do low quality work on them.&lt;br /&gt;&lt;br /&gt;Presently playing good old Everquest some, and waiting for a new RTS to come out since the few recent ones I've tried really haven't done it for me. Age of Empires 2 and Empire Earth 1 are still where it's at.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-402151566991891732?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/402151566991891732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=402151566991891732' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/402151566991891732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/402151566991891732'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/04/busy-busy.html' title='Busy Busy'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-2234725286910711278</id><published>2011-02-28T15:50:00.000-08:00</published><updated>2011-02-28T15:53:17.911-08:00</updated><title type='text'>Update</title><content type='html'>I sat down before getting ready for work and decided that I needed to squeeze in some work on the concept for figure 2 of 3 for my side project.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-aeYGZJRdU_g/TWw1JX6fPjI/AAAAAAAAA0w/kJcgdTetI14/s1600/BadGuyFront.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 100px;" src="http://3.bp.blogspot.com/-aeYGZJRdU_g/TWw1JX6fPjI/AAAAAAAAA0w/kJcgdTetI14/s200/BadGuyFront.jpg" alt="" id="BLOGGER_PHOTO_ID_5578892473559629362" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-tL2Cr9nKKWI/TWw1Vee4KcI/AAAAAAAAA04/kwDLTjIMfTY/s1600/BadGuy34.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 148px;" src="http://4.bp.blogspot.com/-tL2Cr9nKKWI/TWw1Vee4KcI/AAAAAAAAA04/kwDLTjIMfTY/s200/BadGuy34.jpg" alt="" id="BLOGGER_PHOTO_ID_5578892681481300418" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-2234725286910711278?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/2234725286910711278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=2234725286910711278' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/2234725286910711278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/2234725286910711278'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/02/update.html' title='Update'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-aeYGZJRdU_g/TWw1JX6fPjI/AAAAAAAAA0w/kJcgdTetI14/s72-c/BadGuyFront.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-9214494622228546457</id><published>2011-02-19T17:33:00.001-08:00</published><updated>2011-02-19T17:34:51.823-08:00</updated><title type='text'>Still Alive</title><content type='html'>Barely.&lt;br /&gt;&lt;br /&gt;Been very busy at work and trying to get over a cold for the past week and a half. On top of that, I've been putting a lot of time and money into my aquarium setup but have been having lots of issues, so that's where most of my free time has gone recently. It is what it is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-9214494622228546457?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/9214494622228546457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=9214494622228546457' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/9214494622228546457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/9214494622228546457'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/02/still-alive.html' title='Still Alive'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-950080059866149416</id><published>2011-02-03T16:41:00.000-08:00</published><updated>2011-02-03T16:42:23.162-08:00</updated><title type='text'>Puuuuush!</title><content type='html'>A little push before work.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IdLTHIZPPRU/TUtLZCnT4cI/AAAAAAAAA0o/Uv8gxJxyE5Y/s1600/4Legs.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 184px; height: 200px;" src="http://1.bp.blogspot.com/_IdLTHIZPPRU/TUtLZCnT4cI/AAAAAAAAA0o/Uv8gxJxyE5Y/s200/4Legs.jpg" alt="" id="BLOGGER_PHOTO_ID_5569628257744314818" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-950080059866149416?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/950080059866149416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=950080059866149416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/950080059866149416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/950080059866149416'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/02/puuuuush.html' title='Puuuuush!'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IdLTHIZPPRU/TUtLZCnT4cI/AAAAAAAAA0o/Uv8gxJxyE5Y/s72-c/4Legs.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-2977315578905796845</id><published>2011-02-03T13:32:00.001-08:00</published><updated>2011-02-03T13:34:37.004-08:00</updated><title type='text'>More Work</title><content type='html'>I went back and revised some of the edgeloops I had going on. I try to save that for later, but they just bugged the hell out of me.&lt;br /&gt;&lt;br /&gt;I decided to exercise what Miles taught me; keep pushing it until you've gone too far. I think I could go even a little further with the exaggeration, but I'm pretty happy with it right now.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IdLTHIZPPRU/TUsfVEzBscI/AAAAAAAAA0g/Qfoxo0DLFqQ/s1600/4Torso.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_IdLTHIZPPRU/TUsfVEzBscI/AAAAAAAAA0g/Qfoxo0DLFqQ/s200/4Torso.jpg" alt="" id="BLOGGER_PHOTO_ID_5569579811099226562" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-2977315578905796845?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/2977315578905796845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=2977315578905796845' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/2977315578905796845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/2977315578905796845'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/02/more-work.html' title='More Work'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_IdLTHIZPPRU/TUsfVEzBscI/AAAAAAAAA0g/Qfoxo0DLFqQ/s72-c/4Torso.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-7086643570012938932</id><published>2011-02-02T17:09:00.000-08:00</published><updated>2011-02-02T17:11:29.890-08:00</updated><title type='text'>Mini-Update</title><content type='html'>After the epic aquarium hunt today, I sat down for a few minutes before work to mess with the evil orc head.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IdLTHIZPPRU/TUoAm8CkDaI/AAAAAAAAA0Y/zBDvDEDCwPg/s1600/4Horns.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 121px;" src="http://4.bp.blogspot.com/_IdLTHIZPPRU/TUoAm8CkDaI/AAAAAAAAA0Y/zBDvDEDCwPg/s200/4Horns.jpg" alt="" id="BLOGGER_PHOTO_ID_5569264558148947362" border="0" /&gt;&lt;/a&gt; Despite how large his head looks at the moment, it's going to end up looking very small compared to the rest of his body.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-7086643570012938932?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/7086643570012938932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=7086643570012938932' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/7086643570012938932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/7086643570012938932'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/02/mini-update.html' title='Mini-Update'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IdLTHIZPPRU/TUoAm8CkDaI/AAAAAAAAA0Y/zBDvDEDCwPg/s72-c/4Horns.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-4206576805457241629</id><published>2011-02-01T03:12:00.001-08:00</published><updated>2011-02-01T03:19:41.864-08:00</updated><title type='text'>Finally!</title><content type='html'>Done with work and leisure for the night. So here's the villain that I was excited about earlier for my current project.  He's some kind of abyssal orc demon, or something along those lines. I didn't have much of a back story for him when I started randomly sketching the other night, but he is what he is.&lt;br /&gt;&lt;br /&gt;The upper left sketch horns are actually not attached, I was doodling what they'd look like from the front. But upon further considering, I'm going to go back and make him have another pair of horns that are swept back to go with the side-protrusion ones. I think the swept ones give his overall bulky appearance a needed touch of sleek, and remind me a little of a gazelle or oryx.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IdLTHIZPPRU/TUfrnv9HqyI/AAAAAAAAA0E/w3W_KYNdYS8/s1600/OrcDemonSketch.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 197px; height: 200px;" src="http://3.bp.blogspot.com/_IdLTHIZPPRU/TUfrnv9HqyI/AAAAAAAAA0E/w3W_KYNdYS8/s200/OrcDemonSketch.jpg" alt="" id="BLOGGER_PHOTO_ID_5568678532387154722" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IdLTHIZPPRU/TUfrtqV7CrI/AAAAAAAAA0M/Iuk_OkVoy7Q/s1600/VillainHead.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 72px;" src="http://3.bp.blogspot.com/_IdLTHIZPPRU/TUfrtqV7CrI/AAAAAAAAA0M/Iuk_OkVoy7Q/s200/VillainHead.jpg" alt="" id="BLOGGER_PHOTO_ID_5568678633959787186" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-4206576805457241629?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/4206576805457241629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=4206576805457241629' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/4206576805457241629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/4206576805457241629'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/02/finally.html' title='Finally!'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_IdLTHIZPPRU/TUfrnv9HqyI/AAAAAAAAA0E/w3W_KYNdYS8/s72-c/OrcDemonSketch.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-6804870050677907981</id><published>2011-01-31T17:38:00.001-08:00</published><updated>2011-01-31T17:38:46.736-08:00</updated><title type='text'>Work!</title><content type='html'>Off to work in a few, but I've got an exciting mini-update for when I get home. Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-6804870050677907981?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/6804870050677907981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=6804870050677907981' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/6804870050677907981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/6804870050677907981'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/01/work.html' title='Work!'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-5798161751595200289</id><published>2011-01-23T22:47:00.000-08:00</published><updated>2011-01-24T16:32:59.910-08:00</updated><title type='text'>A Little Simplicity</title><content type='html'>I went back in time to mid-2009 to find some of my old models in a folder labeled "Other". I was inspired by a combination of things which included Joe Madureira's fantastic artistic style. Then I set about fixing and altering this old model to fit into my new project.&lt;br /&gt;&lt;br /&gt;It involves a hero, a heroine and a villain, and will be my first action scene to be modeled as it appears rather than building everything, rigging and posing it, and rendering it out that way. I'm going to keep it simple for the time being until I feel like it hits the sweet spot concerning composition. Below is the current 3D 'sketch' version of the hero.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IdLTHIZPPRU/TT0meUIL9SI/AAAAAAAAAz8/CTOFek2zxGE/s1600/HeroMan.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 146px;" src="http://4.bp.blogspot.com/_IdLTHIZPPRU/TT0meUIL9SI/AAAAAAAAAz8/CTOFek2zxGE/s200/HeroMan.jpg" alt="" id="BLOGGER_PHOTO_ID_5565647016740779298" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-5798161751595200289?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/5798161751595200289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=5798161751595200289' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/5798161751595200289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/5798161751595200289'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/01/little-simplicity.html' title='A Little Simplicity'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IdLTHIZPPRU/TT0meUIL9SI/AAAAAAAAAz8/CTOFek2zxGE/s72-c/HeroMan.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-4685293613033547162</id><published>2011-01-20T13:11:00.000-08:00</published><updated>2011-01-20T13:14:10.551-08:00</updated><title type='text'>I Still Do Stuff</title><content type='html'>It just happens between shifts at my new job!&lt;br /&gt;&lt;br /&gt;My SO asked me to do a head sculpt of one of her old characters, so I obliged. She's an alien of some sort. I'll be texturing her soon, maybe tonight when I get home. Tally ho!&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IdLTHIZPPRU/TTilg-A4_YI/AAAAAAAAAz0/SUHe-IRhods/s1600/MarciProgressCut.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 172px; height: 200px;" src="http://2.bp.blogspot.com/_IdLTHIZPPRU/TTilg-A4_YI/AAAAAAAAAz0/SUHe-IRhods/s200/MarciProgressCut.jpg" alt="" id="BLOGGER_PHOTO_ID_5564379325437377922" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-4685293613033547162?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/4685293613033547162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=4685293613033547162' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/4685293613033547162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/4685293613033547162'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/01/i-still-do-stuff.html' title='I Still Do Stuff'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_IdLTHIZPPRU/TTilg-A4_YI/AAAAAAAAAz0/SUHe-IRhods/s72-c/MarciProgressCut.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-880712231371434128</id><published>2011-01-16T17:39:00.000-08:00</published><updated>2011-01-16T17:56:36.777-08:00</updated><title type='text'>DC Universe Online - Finally Pushing MMORPGs in a New Direction</title><content type='html'>Amidst my World of Warcraft: Cataclysm playing I decided on a whim to purchase DCUO. I have a brief and mixed history with Superhero MMOs, so I was a little hesitant at first. But it was $50 very well spent.&lt;br /&gt;&lt;br /&gt;Firstly; the combat. It's like playing an action RPG or beat-em-up game and is very dynamic and cinematic to watch. It has a modified targeting system which is more of a reticule that you place over what you want to hit as you swing away. But, you can 'lock on' to things if you need to. This is where the combat takes a leap towards what I'd actually call, the next generation of MMORGPs.&lt;br /&gt;&lt;br /&gt;You can start a combo, change your mind mid-execution to something else, or even get the choice of which move you want to end it with. The commands for these weapon combos are simply left and right mouse buttons by default, with either a 'tap' or a 'hold' on them. For instance, my staff villain has one that is 'tap left x2' followed by 'hold left x3' or something along those lines. It seems a bit awkward on paper, but it looks great playing out and it isn't that tedious as you click through it.&lt;br /&gt;&lt;br /&gt;Powers (which are separate from weapon attacks) are more typical of a traditional MMORPG special abilities, but are still given a breath of fresh air by being paired with the reticule targeting system.&lt;br /&gt;&lt;br /&gt;The roles system, which allows you to change your character's strengths while leaving their power and skill choices intact, is another push in the right direction. It simply grants you bonuses to the role you wish to fulfill, rather than changing your character's purpose entirely by altering ability choices. You may be a damage dealer with a few healing abilities, but when you choose to take on the healer role, those heals become more powerful.&lt;br /&gt;&lt;br /&gt;Finally it would seem we have a candidate for where to go next in the land of MMO gaming. If other games take note of these ideas and refine or alter them, the entire genre could possibly be rejuvenated in the coming years. Being that this game is by Sony Online Entertainment, I have very high hopes for the third Everquest game. I hope to see some of these mechanics and ideas in it, so that I can return to my younger glory days of online gaming in one of my favorite worlds; Norrath.&lt;br /&gt;&lt;br /&gt;From what we've seen of Dark Millennium Online as well, it looks like it's going to be more action oriented. But what'd you expect from Vigil, the makers of Darksiders? I have high hopes for DMO as well.&lt;br /&gt;&lt;br /&gt;It's a very happy day for me when I start to feel like my favorite genre won't be stagnating even more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-880712231371434128?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/880712231371434128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=880712231371434128' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/880712231371434128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/880712231371434128'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2011/01/dc-universe-online-finally-pushing.html' title='DC Universe Online - Finally Pushing MMORPGs in a New Direction'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-3225740379841486700</id><published>2010-12-30T08:43:00.000-08:00</published><updated>2010-12-30T09:03:08.634-08:00</updated><title type='text'>WoW: Cataclysm - 82-83 in Deepholm</title><content type='html'>In terms of linearity, Deepholm is much better than Mount Hyjal. At the very least, the zone layout tries to disguise the somewhat linear questing; it feels open, despite still being lead around by your nose through a quest progression.&lt;br /&gt;&lt;br /&gt;The story that the player experiences here via the quests are much more focused than in Hyjal. Pretty much everything has a direct relation to the fragments of the stone core which must be repaired to keep things from going even more cataclysmic in Azeroth. Here you get to meet Therazane, who is to say at the very least, an interesting figure. Blizzard's design sense, humorous or otherwise, really shines with her. The region she occupies in Deepholm is certainly blinding with its assortment of colors and their vibrancy, but you don't spend a whole lot of time there as it's mainly a spot for daily quests and the Therazane faction quartermaster (which possesses the rare and epic shoulder enchants... hello, Sons of Hodir #2).&lt;br /&gt;&lt;br /&gt;The textures and colors of the zone as a whole are pleasant to be around, which left me wishing I could have spent more than one level here rather than in Hyjal. There's really no choice as to where to go for the intended level 82 zone though; unlike for 80-82, you don't have a choice, unless you want to plow through lower-experience quests by doing Vash'jir at 82 which is not something I'd recommend.&lt;br /&gt;&lt;br /&gt;The quests in the zone are the usual mix of serious and humorous, with a sprinkling of very annoying ones. Spawns are as erratic as anywhere else. There is also a giant worm in a tunnel that I quite enjoyed, though it will likely leave players who are not very conscious of their surroundings a bit frustrated. During my brief stay in Deepholm, quite a few players voiced their "love" for the worm in general chat.&lt;br /&gt;&lt;br /&gt;Overall, the zone had a great feel art, theme and quest-wise. The story felt like one worth participating in, even though it leads to a very linear progression through the zone.  Thus far, what we find in Cataclysm, is that there's a story to be told, and Blizzard will have you miss none of it thanks to the the lead-by-the-nose questing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-3225740379841486700?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/3225740379841486700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=3225740379841486700' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/3225740379841486700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/3225740379841486700'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2010/12/wow-cataclysm-82-83-in-deepholm.html' title='WoW: Cataclysm - 82-83 in Deepholm'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-3580167617275341407</id><published>2010-12-21T02:46:00.001-08:00</published><updated>2010-12-21T02:48:06.658-08:00</updated><title type='text'>Mudbox: Done Wif Da Ogre</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IdLTHIZPPRU/TRCFqbI1dSI/AAAAAAAAAzo/p2tpFZ-s8PY/s1600/OgreDoneLayersResized.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 148px;" src="http://1.bp.blogspot.com/_IdLTHIZPPRU/TRCFqbI1dSI/AAAAAAAAAzo/p2tpFZ-s8PY/s200/OgreDoneLayersResized.jpg" alt="" id="BLOGGER_PHOTO_ID_5553085304433636642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've left the image a very large file, so that if you feel like it, you can full-size it and see all the neat skin detail that you don't get with a smaller version!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-3580167617275341407?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/3580167617275341407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=3580167617275341407' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/3580167617275341407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/3580167617275341407'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2010/12/mudbox-done-wif-da-ogre.html' title='Mudbox: Done Wif Da Ogre'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IdLTHIZPPRU/TRCFqbI1dSI/AAAAAAAAAzo/p2tpFZ-s8PY/s72-c/OgreDoneLayersResized.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-7057999968552725057</id><published>2010-12-16T15:20:00.000-08:00</published><updated>2010-12-16T15:24:51.979-08:00</updated><title type='text'>Mudbox: Ogrelicious!</title><content type='html'>Haaaay!&lt;br /&gt;&lt;br /&gt;Got some more work done on the Ogre. Got a little distracted trying to figure out job stuff. Yay for being overqualified for readily available jobs. And old fashioned policies that prevent me from even being eligible because of one 'lil tattoo.&lt;br /&gt;&lt;br /&gt;Anyways. Just working some detail so he's not so smooth before I give him an actual skin texture and pronounce this sketchery finished! Expect the review of Cataclysm's Deepholm soon, too.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IdLTHIZPPRU/TQqfnWQ_CAI/AAAAAAAAAzg/ZvsRQLqSsGA/s1600/Ogre.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 128px;" src="http://1.bp.blogspot.com/_IdLTHIZPPRU/TQqfnWQ_CAI/AAAAAAAAAzg/ZvsRQLqSsGA/s200/Ogre.jpg" alt="" id="BLOGGER_PHOTO_ID_5551424989028091906" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-7057999968552725057?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/7057999968552725057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=7057999968552725057' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/7057999968552725057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/7057999968552725057'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2010/12/mudbox-ogrelicious.html' title='Mudbox: Ogrelicious!'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IdLTHIZPPRU/TQqfnWQ_CAI/AAAAAAAAAzg/ZvsRQLqSsGA/s72-c/Ogre.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-7678949911915664169</id><published>2010-12-12T00:33:00.000-08:00</published><updated>2010-12-12T08:48:34.376-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='MMOG'/><title type='text'>WoW: Cataclysm - Level 80-82 in Mount Hyjal</title><content type='html'>For those of us who remember Molten Core, we get to see some old friends in this new zone. Baron &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Geddon&lt;/span&gt; is cheerfully melting unwary players' faces early on in the zone. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Ragnaros&lt;/span&gt; shows up later. The zone contains a variety of mini-story arcs while managing to progress the player through the overall story of Cataclysm quite well. Also, in a touching homage to Joust (a personal favorite from the past), an amusing quest line has been implemented.&lt;br /&gt;&lt;br /&gt;Unfortunately the zone is very linear. It's a lot like a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Warhammer&lt;/span&gt; Online: Age of Reckoning zone in that sense. "Go here, then here, then here, in this order." It doesn't help that the geography is basically one big snaking canyon which you work your way down.  The quests are at least relevant to the story, though fairly tedious. There isn't much in the way of choice, say whether you want to go to this camp over here first, or maybe the one north of it.&lt;br /&gt;&lt;br /&gt;Most quest hubs amount to a fairly even split of " kill this many" and "collect this many". You can only do so many variations of it, right? Right. Well, the problem here is the collection quests; these are generally not fun to do in a group. It takes longer for the same reward. There's no reason to do them in a group. The only "reason" is to slow people down, but it does so at such a marginal rate overall that I question if it's even worth it or not.&lt;br /&gt;&lt;br /&gt;Alongside my beef with collection quests and their demeanor that is not befitting of a group-based game (you could just fix them by letting everyone look the items off the same corpse, which a few do), there's the simple fact that they take up space. Despite all the innovations that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;WoW&lt;/span&gt; has brought the genre, is still has a weak and archaic inventory system. Many games have adopted the idea of a separate quest inventory and sometimes even a separate crafting materials inventory. Also missing from the game-as-purchased; an automatic sorting function for the inventory. We should be able to designate certain bags to automatically receive types of items when we loot them or finish a quest. I suspect that their might be some programming issues here holding a streamlined function like this hostage, but who knows.&lt;br /&gt;&lt;br /&gt;From the goblin area we have the continuing theme of too much and not enough with mobs. Sometimes you spend ten minutes trying to nab five kills, and sometimes you are perpetually beset by instantly &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;respawning&lt;/span&gt; mobs. You may think, "Hey, I'll just move him over here and kill him..." Well, it's a novel thought. But many of the areas are so jam-packed with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;agro&lt;/span&gt; that moving the one you're fighting so you won't get his &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;insta&lt;/span&gt;-replacement just results in fighting an increasing number of enemies. I understand the need to increase spawns for a newly released product - I often wish more studios did - but in this case there's a massive inconsistency with spawn rates.&lt;br /&gt;&lt;br /&gt;The great idea and system of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;popup&lt;/span&gt; quests is just as underutilized in this zone as it is in the rest of the Cataclysm content, which I find pretty disappointing. It's such a great system for streamlining quests. I honestly think it's the way that truly next-gen &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;MMOs&lt;/span&gt; handle it;&lt;span style="font-weight: bold;"&gt; always keep the player moving forward.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-7678949911915664169?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/7678949911915664169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=7678949911915664169' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/7678949911915664169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/7678949911915664169'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2010/12/wow-cataclysm-level-80-82-in-mount.html' title='WoW: Cataclysm - Level 80-82 in Mount Hyjal'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-4628535989460453084</id><published>2010-12-07T17:26:00.001-08:00</published><updated>2010-12-12T03:37:38.027-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='MMOG'/><title type='text'>WoW: Cataclysm - Goblin Experience Part 2</title><content type='html'>A few more things I thought I'd write about before I move on;&lt;br /&gt;&lt;br /&gt;Event monsters&lt;br /&gt;Location progression and quest style&lt;br /&gt;Guild levels/rewards&lt;br /&gt;&lt;br /&gt;Granted, this is my opinion, but here it goes.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Event Monsters&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I don't like event-spawned mobs that grant neither experience nor loot. In theory, they're fine when you get to kill them en-masse with some kind of quest device. It's empowering in a way, and empowering the player, especially at low levels, is good.&lt;br /&gt;&lt;br /&gt;But, and this is a huge butt, perhaps one of ogre sized proportions; when you end up constantly being assailed by these event mobs, and do not have a way to deal with them other than an old fashioned beat down, its not cool. If these events were foolproof, it'd be fine. But they're not.&lt;br /&gt;&lt;br /&gt;I found myself fighting these lootless, no-experience mobs many, many times. And they spawn so fast that if you don't keep moving, they'll just pile up and inevitably kill you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Questing&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Now, this next part is something I've noted about Cataclysm as a whole. The change in design from larger, more densely populated quest hubs to strings of what I'm calling rapid-fire quest hubs. But first, let's take a lil' step back in time to 1999.&lt;br /&gt;&lt;br /&gt;In Everquest, you camped. You picked a spot and killed the mobs there as long as you could. Instead of getting a quest, going out, and coming back, you pulled mobs to that location or killed the ones that spawned there. Now, Blizzard has decided to move away from large quest hubs, in what I wouldn't necessarily call an evolution - more like a sidestep.&lt;br /&gt;&lt;br /&gt;This is because you still spend a lot of your time traveling. Instead of returning to the same hub many times, you might only return to it twice. A brilliant innovation however, is the pop-up quest system. By entering an area or killing a mob, you can get a quest via a pop up. A lot of times you complete the quest via pop up as well.&lt;br /&gt;&lt;br /&gt;I think the pop up quests are significantly better than the rapid fire quest hubs. In fact, I think this is where MMOs should be headed - everyone has done quest hubs to death. Instead of having the player travel down the same road two, four or six times to complete and turn in a quest, let them go do the quest and finish it while they are traveling to the next area via a pop up. Or, if that presents problems of logic (such as how you actually give people an item or get a reward)&lt;span style="font-weight: bold;"&gt; just have the turn in NPC be in the next area you go to.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I don't care how it's handled - cell phone, crystal ball, comm link, whatever. It's time to evolve. Maybe not 100% evolution, but perhaps 50/50. The ratio of pop up quests to traditional hub questing in WoW: Cataclysm seems to be abysmally low. Less than 1 per 50, at best.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Guild Levels/Rewards&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It's just a good idea. Guilds, or whatever they might be called across many worlds, are a pinnacle of the communities that drive MMOs, and I think that they should always be more than just a chat channel and a &lt;name&gt; tag. I know they're more that in an intangible sense, but I'm talking about tangible things here. Granted, you sort of leave the solo player in the dust here, but it does promote joining an organization. You're not exactly punishing a player for not being in a guild, since anyone can join one or even create one themselves.&lt;br /&gt;&lt;br /&gt;The idea has so much potential for fun things too - it's a perfect vehicle to give out vanity and novelty items with, but at the same time functional things as well. You just have to be careful how much you reward guild play, since at some point it will feel like you're trying to force people into a guild.&lt;br /&gt;&lt;br /&gt;I promise I'm done talking about the Goblin experience now! Next time, the new 1-60.&lt;/name&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-4628535989460453084?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/4628535989460453084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=4628535989460453084' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/4628535989460453084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/4628535989460453084'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2010/12/wow-cataclysm-goblin-experience-part-2.html' title='WoW: Cataclysm - Goblin Experience Part 2'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-2548713564895822208</id><published>2010-12-07T04:19:00.000-08:00</published><updated>2010-12-12T03:38:08.867-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='MMOG'/><title type='text'>WoW: Cataclysm First Impressions (Goblin Area)</title><content type='html'>Since everyone I knew flaked out on logging in at midnight, I found myself alone with little to do in game. So I rolled my Goblin Warlock a little ahead of schedule and set off with a 'newbie mindset' to take some notes. I'll do this list-style for organization.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Yays:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;+ Good story progression throughout the Goblin racial area&lt;br /&gt;+ Great environment, colors, textures and theme&lt;br /&gt;+ Plenty of amusing quests&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Nays:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- Inconsistent pace between sections of the starting area&lt;br /&gt;- Low density of certain quest monsters&lt;br /&gt;- Too much running for a starting area&lt;br /&gt;- Lacks 'quest grouping' in certain areas&lt;br /&gt;- Inconsistencies in risk between areas&lt;br /&gt;- Too high of respawn rate for monsters in some areas&lt;br /&gt;- Terrain bugs/issues&lt;br /&gt;&lt;br /&gt;Let's talk in detail about some of these.&lt;br /&gt;&lt;br /&gt;By inconsistent pace, I mean that in 'section A' you might be rapidly turning in quests, sometimes multiples at a time, and then in the next area you suddenly find yourself with one or two quests to do at a time that take much longer to do. I don't know what to make of it, but time-to-level-10 is significantly faster in older starting zones, to the tune of taking about 75% as long. Onwards...&lt;br /&gt;&lt;br /&gt;Too much running around and/or a lack of multiple quests to do at once. They start you out doing up to three at a time, but then you find yourself making long runs back and forth along the same road several times just to do a single quest. I found myself using autorun quite a bit throughout the Goblin starting experience.&lt;br /&gt;&lt;br /&gt;The inconsistencies in risk of certain areas wasn't so much a problem as it was something I noted. For the most part, you're safe and there's little risk of dying. Then you find yourself in a spot, or on a quest, where a pack of even-level monsters jump you and make you take a dirt nap.&lt;br /&gt;&lt;br /&gt;Now, as for the low density of quest monsters... I don't know when games will start getting this right, if ever. The areas weren't even all that populated by players (being 4am and all), but I still found myself waiting for respawns or running to the outskirts of a quest location in search of things that weren't there. On the flipside, at times I would be killing a random creature that was in the way or even a quest monster, and they would instantly respawn as soon as I killed them, and attack me again.&lt;br /&gt;&lt;br /&gt;Lastly but never least; terrain bugs. Either I'm pro, or they just missed a whole bunch of them. They weren't anything unusual, just the oldies; getting stuck on tiny objects and NPCs freaking out after walking over said tiny objects, getting stuck in geometry, that sort of thing. My crowning find for the night was passing through a piece of terrain that was obviously there to keep people out; it took a little work, but I made it through. Then I couldn't get back out. Woops! I was stuck between a lava death, or a recall. Well, I didn't get to choose... because I found a falling death after wedging myself between two pieces of terrain! Just like old times. Unfortunately, the graveyard put me further away from where I needed to be. The best part of all this, was that having been on the quests I was on, I'd activated some sort of phased event, which I would have to try to run through to get back to my quests (because hearthing to the town put me back in an older area). So I got to die a handful of times just getting back to where I should have been.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Verdict:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'd call it standard Blizzard fare. Quirky, enjoyable, silly, but still housing a variety of issues in both design and on the technical side. As a veteran MMO player none of what I encountered surprised me and I still enjoyed it, but most likely won't do it again. The environment and atmosphere is beautiful, as always, and the characters and monsters are notably higher quality texture-wise.  It keeps the status quo just fine but does nothing, so far as I have experienced, to advance the genre.&lt;br /&gt;&lt;br /&gt;As a new user experience I think it fell short. At times you're blazing through quests so fast that you scarcely know what's going on, and then moments later you're spending more time running down the same road four times than actually doing quests. The story aspect of it was good, but all the negatives pile up and can make for a fairly unpleasant, or at least uneven experience.&lt;br /&gt;&lt;br /&gt;Next up I'll be talking about 'the new 1-60', having just taken a Tauren Paladin through it in very short order.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-2548713564895822208?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/2548713564895822208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=2548713564895822208' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/2548713564895822208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/2548713564895822208'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2010/12/wow-cataclysm-first-impressions.html' title='WoW: Cataclysm First Impressions (Goblin Area)'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-1300242903653727574</id><published>2010-08-19T16:14:00.000-07:00</published><updated>2010-08-19T18:02:14.042-07:00</updated><title type='text'>Darkfall: Day 3</title><content type='html'>I started out the night with some travel. Well, okay... a lot of travel. A quest had me running through the wilderness to what looked like a nearby village - well, it wasn't nearby. I noted that there were no monsters to be found on my trip. Kind of odd... I at least expected some kind of animal out there.&lt;br /&gt;&lt;br /&gt;I also noted that I saw my first fellow player(s) during this trip. There was one in town recovering from death, and another chasing down a fox right outside of town.&lt;br /&gt;&lt;br /&gt;Detour: It's unfortunate, but lack of players in a starting area is... well, it's crippling. Personally, I steadily lose motivation to play a game when there is nobody to be found. It's lonely, and it feels like there's no point. Yes, players may be waiting in later tiers of content, but if I never get there because the game feels like a ghost town, why does it matter?&lt;br /&gt;&lt;br /&gt;I can truthfully say that in one day of playing Everquest's new tutorial area, that I saw many more players there. Granted, it seems that everyone starts there, and in Darkfall this is only one starting area of many... but two people in three days of play? It's disheartening.&lt;br /&gt;&lt;br /&gt;Back on track. I navigated around some treacherous ravines and got to the town, where I was promptly told by the new NPC that I had to deliver something back. Oh, there and back quests, how timeless you are! No, not really. Not when the run is bereft of anything interesting and takes for-ev-er. If there was a chance for some combat or loot along the way back, maybe. But not like this.&lt;br /&gt;&lt;br /&gt;In lieu of re-delivery, I stepped out of town in the other direction, straight into a family of monsters! This was very refreshing because I didn't have to wander for fifteen minutes to find them But, my joy was short lived. A barrage of invisible ranged attacks struck me over and over, and literally drove me back. I find it interesting that ranged attacks slow your advance - cool even - but the way that it's implemented in Darkfall makes it feel more like an engine glitch than a mechanic.&lt;br /&gt;&lt;br /&gt;I killed several of them and then found my end at the hands of an indistinguishably more powerful member of their group. The name was different - which you'd only know if you placed your cross hairs over it since there are no floating names - but there was no physical difference. Just another naked, odd looking fleshy creature which I assume was a rat man.&lt;br /&gt;&lt;br /&gt;This rat man is precisely what I mentioned on day one. It's unimaginative, bland, and generic. It has no personality and no style. For lack of a better phrase, it's built like a board. A fleshy, rubbery looking board that I took no interesting in killing save for the fact that they were right outside of town.&lt;br /&gt;&lt;br /&gt;And, on the subject of killing things, there seems to be a strange engine bug. When I slay something, the body doesn't stop moving. The monster falls down or over or whatever it may do, but it keeps moving, frozen in its death pose, across the ground until the corpse vanishes and a glowing gravestone appears at where it actually died. Why the gravestone? I'm simply curious. It seems a bit odd to make a corpse disappear rapidly and be replaced by a stone which holds the loot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-1300242903653727574?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/1300242903653727574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=1300242903653727574' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/1300242903653727574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/1300242903653727574'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2010/08/darkfall-day-3.html' title='Darkfall: Day 3'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-3130425703541324542</id><published>2010-08-17T02:54:00.000-07:00</published><updated>2010-08-17T04:00:41.073-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='MMOG'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall, Day 2</title><content type='html'>I started out my second adventure by encountering a troll not far from town.&lt;br /&gt;&lt;br /&gt;I was surprised to come upon him for two reasons. The first, is that the world feels very barren. There's a lot of open, unused space. The second is that I was alerted to his presence by way of being struck with a glowing blue ball of energy. After he threw a couple more, I figured he was some kind of troll mage.&lt;br /&gt;&lt;br /&gt;After a short and very close fight I won and was immediately set upon by three more trolls from the distance who all began to hurl the same blue energy orbs at me. Well... I guess all trolls are mages here?&lt;br /&gt;&lt;br /&gt;After a few minutes of fleeing I managed to lose them. Then I open up the help browser to find out how to rest. Ok, there's a rest skill. I put it on my bar and use it. Then I wait. A while.&lt;br /&gt;&lt;br /&gt;A momentary detour here; I can understand the concept of having everything be a skill. But honestly... resting?&lt;br /&gt;&lt;br /&gt;Anyways. I get back into the fight with a new troll, this time wielding a club that I picked up from the last one. I bash him pretty good and he runs rapidly away, causing a bunch of his magic-using friends to notice me and promptly kill me.&lt;br /&gt;&lt;br /&gt;So, back in town, I "rest". While doing so, I finally find some quests. There was no indicator that I could see that this NPC would have them... I just happened to notice the Quest tab on his interaction window. Kill some goblins, with the promise of armor - I'm on board for that!&lt;br /&gt;&lt;br /&gt;With the goblins marked on my map as well as my corpse containing my neat new club, I'm off with a sluggishly replenishing health bar. As I traverse the barren landscape, the only company I seem to find is in the fairly regular 'ding!' noises that accompany gaining skill in sprint, run, and crouch walk.&lt;br /&gt;&lt;br /&gt;The next half hour basically consisted of me killing a few goblins, and then dying to magic abilities, and repeating this process as I tried to finish the quest/get my loot back. It's rather unfortunate that a lot of the drops seem to decay on the corpses before I can get to them.&lt;br /&gt;&lt;br /&gt;The load times in this game are a bit excessive, and I've got a decent computer. I run plenty of newer games with everything turned up and have no problems, so I don't know why loading in takes so long.The help page says that you can release early after death by pressing the space bar, but it doesn't work.&lt;br /&gt;&lt;br /&gt; Something I find extremely irritating is that even when sprinting away, I can't outrun anything. I've run straight, I've maneuvered, but it doesn't work. The monsters stick to you, or worse yet, make a bee-line for you through and over terrain. Also of irritation is that the starter-sword doesn't seem to let you raise your sword skill. To top it off, all the weapons I'm finding are terrible, and don't make a noticeable different in my fights versus these mobs.&lt;br /&gt;&lt;br /&gt;Next on the list... dying when there's still health in my bar. That's right - my character died with health left.&lt;br /&gt;&lt;br /&gt;After a few more runs, I finally get some gear, my stuff back, and managed to conquer the goblins - except for the shaman who still destroys me. With a suit of armor, a shield and some potions the game is MUCH more fun starting out.&lt;br /&gt;&lt;br /&gt;King Gripe of the night: the interface. Well, all 3 interfaces actually. The way they work/are split up. You've got your normal interface that's in first person. Then you've got your 'combat' one that you activate by hitting "R" to draw your weapon. Then if you right click in any of these, you get your mouse cursor back and lose control of your character while doing so in "interaction mode".&lt;br /&gt;&lt;br /&gt;This is like a gigantic step backwards to 10 years ago when Ultima IX: Ascension came out. The combat/interaction split interface in that game was miserable, and I suffered through it out of loyalty to the title. I can't believe that a decade later I'm seeing the same poorly implemented system. I guess it makes sense though, since the Darkfall project started in the days of yore when this might have seemed like a good idea.&lt;br /&gt;&lt;br /&gt;Sheesh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-3130425703541324542?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/3130425703541324542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=3130425703541324542' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/3130425703541324542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/3130425703541324542'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2010/08/darkfall-day-2.html' title='Darkfall, Day 2'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1079325325925218273.post-2471847184018338455</id><published>2010-08-16T02:28:00.000-07:00</published><updated>2010-08-16T02:53:32.629-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='MMOG'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall, Day 1</title><content type='html'>My&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;first impression of the gameplay&lt;/span&gt; is that this game is in need of "new user experience" triage. I'm more resistant than a casual player (hey, I played Everquest and Ultima Online near their releases, so I've experienced unforgiving worlds), but I can see how this game could very quickly turn away potential subscribers.&lt;br /&gt;&lt;br /&gt;Expanding on that... I spent my first 15 minutes in the world (after reading tips and hints), looking for something to kill. I covered a lot of ground at a very slow pace, and during this time I came across a Fox and a few rats. "No way," I thought to myself, "am I going to be killing rats in my first minutes of a newer MMO..."&lt;br /&gt;&lt;br /&gt;Well, I tried. I hit the rat once, and then it erratically fled from me, not only over open ground, but through architecture, terrain, and up obscenely steep hills that we were both somehow able to climb. After about three minutes of pursuit and missed attacks, I ran out of stamina or whatever it may be called that allowed me to do so. Next, I attacked a fox, and we immediately began acting out the scene I'd had with the rat. Later, I attacked another rat... I hit it twice, but it got away.&lt;br /&gt;&lt;br /&gt;I'd like to note that at no time was I in danger. But, I think I prefer danger and being able to kill something because it fights me, over perpetual pursuit of a creature that does not result in my victory.&lt;br /&gt;&lt;br /&gt;Well, after a while, I finally found a camp of goblins. I only noticed them because, as I was trundling around the wilds, I started taking hits from arrows whose trail/arc were coming from... inside, or perhaps behind, a rock. I engaged the goblin as I was happy to have an actual fight at last.&lt;br /&gt;&lt;br /&gt;I killed him. Then four of his friends jumped in, and I laid into a shaman. But alas, my extensive sprinting over the landscape (because going at walk speed is fairly unbearable, but hey I gained quite a few points towards... mastering running) had left me with only enough stamina to kill the first goblin, hurt the second, and then get beaten into the earth.&lt;br /&gt;&lt;br /&gt;At this point a meter of some sort came up, and I figured it was my "time until I regain consciousness" bar. Instead, it turned out to be a bar that when it has filled, you have finally died, and are treated to a loading screen and a trip back to your bind.&lt;br /&gt;&lt;br /&gt;I was a bit irritated that I had laid there for so long hoping to get up, only to have, I supposed, bled out.&lt;br /&gt;&lt;br /&gt;My &lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;first impression of the ar&lt;/span&gt;t&lt;/span&gt; is that the art direction seems a bit uninspired.  Bluntly, I'd say it's generic fantasy. Metal, tusks, fur, shiny armor, all the usual. Very little stylization to be had, or at least noticed. Everything pretty much looks like you'd expect it to.&lt;br /&gt;&lt;br /&gt;In short, so far, the game is "overwhelming", in the sense that you really aren't given a purpose as you log in for the first time, and thus don't really know where to go, or what to do. It's not a feeling that I dislike, but it's something that I know many people are intolerant of.&lt;br /&gt;&lt;br /&gt;As far as the "first log in experience" goes, I'd rate this below the first time that I logged into Everquest and Ultima Online - at least those games had me laughing at the sheer comedy of my situation... things like "What the crap, I can't see at night!", as I ran smack into danger. Or wandered off deep into the a forest and was harried by a Mongbat that I could scarcely see on my faded old monitor.&lt;br /&gt;&lt;br /&gt;Those two experiences had one thing in common however; despite my pitfalls, I managed to do some things right. Darkfall thus far has made me feel like I am doing absolutely nothing right and that I deserve to be punished for my ignorance.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1079325325925218273-2471847184018338455?l=goreface.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://goreface.blogspot.com/feeds/2471847184018338455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1079325325925218273&amp;postID=2471847184018338455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/2471847184018338455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1079325325925218273/posts/default/2471847184018338455'/><link rel='alternate' type='text/html' href='http://goreface.blogspot.com/2010/08/darkfall-day-1.html' title='Darkfall, Day 1'/><author><name>Goreface</name><uri>http://www.blogger.com/profile/16749024401044597339</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://2.bp.blogspot.com/_IdLTHIZPPRU/SaGz_anpPHI/AAAAAAAAAJk/tbTe0FD63lw/S220/blogpicCody.jpg'/></author><thr:total>0</thr:total></entry></feed>
