Tuesday, September 18, 2012

Monday, September 17, 2012

1 Hour Lizard Bird Thing

I'm not really sure what it is...

Sunday, September 16, 2012

1 Hour Tree Man

60 minutes on the nose.

The side of the screencap is cut off because, for some reason, when you ask ZBrush to take a screencap... it keeps the menu you do it under open, which appears in it. Kind of... dumb, if you ask me.

Friday, September 14, 2012

Golem Bust

52 minute speed sculpt of a Golem bust. I want to continue refining the design while I do these in ZBrush so I can have a nice looking set of elementals when I'm done.

Wednesday, September 12, 2012

ZBrush - Earth Golem

It was supposed to be a 1 hour sculpt of some random creature, but it turned into 75 minutes.

Wednesday, August 22, 2012

Even More Mech

Squeezed some mech time in between other stuff. I just want to be done with it.

Saturday, August 18, 2012

More Mech

This is taking me a bit too long for what was supposed to be a 3D sketch. Need to finish and move on.

Wednesday, August 15, 2012

ZBrush Mech Concept

Couldn't wait to get home yesterday to slam my face into ZBrush some more. I stopped making brushes and started loosely following a concept for a mech. So far 'sketching' with poly spheres seem to work pretty well as long as you don't obliterate the edgeloops with crazy deformations.

Monday, August 13, 2012

Goreface Industries, Now With ZBrush

Finally off of hiatus.

I got pretty fed up with Mudbox. The lovely resources I now have access to convinced me to buy ZBrush, so I empied my wallet at it last night. Don't think I've used it since my junior year of college, but it's way more fun to learn it than Mudbox.

Here's a few brushes I made tonight;

Sunday, March 25, 2012

EQ Troll Project

I love EQ, so I thought I'd make my own "new" version of their Troll (in Mudbox), which is probably one of the best old 3D models in existence, IMO. This is the basic design I'm going to build off of.

Wednesday, February 1, 2012

Poyopoyo Pug

It had to be done.

Rig & skin weights test

Still got some adjusting to do but I think it's come out pretty good so far.

Mostly the hair and shoulder areas need more weight adjustments, they were doing some funky things.